Outpost 26 Unreal 4 Team Project

Outpost 26 Screenshot

Project Role:

Level Designer

Project Description:

This project is a multiplayer game where a group of humans must save a space station from an alien. It is being developed by a team of six people. I made the layout of the level and almost all of the art assets.

To make this level, I had to leverage many of Unreal's features. I made use of blueprints to make repeatable pieces. I also used blueprint to make lights that can be turned on and off. Each part of this five part level was made individually. The parts are streamed into a master level file. This means that I can work with each piece without having to worry about the other pieces.

I made the art assets in Maya 2015. Each model was imported into the editor. When needed, I also modeled the collision meshes for models.


Team Members:

  • Joshua Landman
  • Luna Meier
  • Ryan Rule-Hoffman
  • Freddie Clark
  • Blane Hadley
  • Michael Cooper

My Contributions:

  1. Level Design

Technology Used:

  1. Unreal Engine 4
  2. Maya 2015
  3. Photoshop 2014

Outpost 26 screenshot
Outpost 26 screenshot
Outpost 26 screenshot
Outpost 26 screenshot
Outpost 26 screenshot