Outpost 26 Unreal 4 Team Project
Project Role:
Level DesignerProject Description:
This project is a multiplayer game where a group of humans must save a space station from an alien. It is being developed by a team of six people. I made the layout of the level and almost all of the art assets.
To make this level, I had to leverage many of Unreal's features. I made use of blueprints to make repeatable pieces. I also used blueprint to make lights that can be turned on and off. Each part of this five part level was made individually. The parts are streamed into a master level file. This means that I can work with each piece without having to worry about the other pieces.
I made the art assets in Maya 2015. Each model was imported into the editor. When needed, I also modeled the collision meshes for models.
Team Members:
- Joshua Landman
- Luna Meier
- Ryan Rule-Hoffman
- Freddie Clark
- Blane Hadley
- Michael Cooper
My Contributions:
- Level Design
Technology Used:
- Unreal Engine 4
- Maya 2015
- Photoshop 2014